About Word Pirates
Fun! This was the main goal for inventing this game.
Word Pirates is an adaption of the classic game, Battleship, beloved by kids young and old.. Instead of using the usual letter-number coordinates, students will read and combine word parts and whole words. Students forget about the chore of reading. They are motivated and rewarded by silly pirate voices and the firing of cannons regardless of reading accuracy. Older students enjoy using a bit of strategy.
For now, the game is for one player only, against the computer, but we’re hoping soon to add a two player function. Share your thoughts!
Each edition of Word Pirates targets a range of skills and levels using single and multi-syllabic words for reading practice. This way, your students can enjoy the game while reinforcing relevant early skills as well as more advanced. See here for the list of skills included in each edition/program alignment.
Barton Reading and Spelling System® Edition:
B3 L4 Blends at Both Ends
B3 L6 Kiss the Cat
B4 L11 Multi-Syllable Words with Schwa
B4 L14 Vowel Teams
B5 L7 Multi-Syllable Words with Suffixes/Units
CV to CCV C Rule
CVC to CCVCC Short Vowels and Borrowers Qu, X,Y
Two Syllable C and G Expectancies
- Choose your program/skill target in the dropdown menu under the game.
- Click “Randomize Data” if you want to change up the word content.
- Choose 3 or 6 ships (game defaults to 6).
- Select the number of sunken ships needed to win the game (defaults to one ship).
- Student chooses a character for player 1.
- Choose level of difficulty under player 2 (defaults to easy).
- Click the music button to hear music on the intro and concluding screens.
- Click Play
- Drag and drop the pirate ships onto the grid. Be sure it snaps to the grid. Spin the wheel to rotate the ships. Avoid islands and characters in the water.
- Player 1 starts by deciding which player 2 coordinates to fire on. The student clicks on the first part of the word along the left column (y axis) and it will turn green. The student reads this aloud. Then, the student clicks on the second portion of the word along the horizontal (x axis) and reads it.
- The combined word will form in a scroll above the grids. The student should read again/check the word.
- Word parts that form “illegal” words are blocked and cannot be selected.
- Click the coordinates – the lit-up target – on the grid to fire a cannon.
- The winner will be the player who is first to sink the determined number of ships needed to win.
- Ships can be repositioned after its’s dropped on the grid by dragging it back under the grid and turning the wheel.
- Students may make selection changes on the vertical axis before selecting a horizontal one.
- Be sure the sound button is on when setting up the game. Click the sound icon off/on as desired throughout the game.
- Playing with 6 ships can be a quicker game than 3 if the number of sunken ships to win is kept low.
- Choose full-screen mode in your browser to increase the game size. Zoom more if needed.
- Click the white surrender flag in the upper left of the screen to stop/restart the game or click the refresh button in the browser bar.
Please note that monitoring and error-handling are necessary in order to maximize the student’s learning experience. We don’t want to set them up for guessing.
All of the skill sets use words that are divided into two segments, making decoding easier. Each segment, one from the vertical and one from the horizontal, forms a word and coordinates on the grid. Students can say these separately and then blend the two segments of the word into one before or after the combined word is displayed on the screen. Note: The two word parts are purposely not always presented as onset-rime.
The game format also builds skills in plotting coordinates on a graph.
TIPS:
- Word Pirates focuses mostly on nonsense words which is great for kids who have a lot of words memorized. This makes them rely on reading strategies. It’s also fun to point out the recognition of real words.
- If students are making decoding errors, ask them to just point on their selections and read more slowly, then click only once they read correctly. Have students verify their accuracy when the word forms in the scroll. This is an excellent strategy to stop impulsive guessing and learn to self-correct.
- If students continue to guess incorrectly at words, mouse control may need to be taken away for a time so the instructor can do the pointing and guiding.
- Instructors can guide students to verbally synthesize (blend) the two parts of the words before or after clicking on the second part of the word, depending on the student.
- The completed word will remain displayed on the scroll until the target is clicked. This is an opportunity to have the student read the word back to check for accuracy.
- More advanced or older students may notice combinations of words that have been blocked or might bring up alternate spellings. Discuss different spelling rules/expectancies, homophones and homographs and meanings. (And of course, there are words that would just be misspelled or inappropriate, so they are blocked)
Scottish Pirate Music: Hoist up the Sails, by Derek & Brandon Fiechter, dbfiechter.bandcamp.com
Female Pirate Voice Overs: Heather Woods of Pistoleros Wild West, wildweststuntshow.com
Audio and Tech Assistance: Tristan Young, Tristan Bay on YouTube
Programming and Support: Stephen Peters, Tiki:Mojo Creative Services
Concept, Content and Design: Laura de la Houssaye, Literacy Matters, LLC
My goal is to create games with content that align with the scope and sequence of a variety of evidence-based literacy programs. Teachers, tutors, interventionists…can just select the needed program and level to have a skill-targeted, engaging and motivating game at the ready.
This is my first attempt at game development, so I would love feedback on functionality, content, teaching tips….I plan to have more games with new themes and target skills. Ideas abound!
Game In Play
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